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Class: Sequence

commands.Sequence

Hierarchy​

Constructors​

constructor​

• new Sequence(name, subCommands)

Parameters​

NameTypeDescription
namestringname this Sequence (useful for debugging)
subCommandsCommand<State<Record<string, unknown>>>[]

Overrides​

Command.constructor

Accessors​

name​

• get name(): string

Returns​

string

Inherited from​

Command.name

Methods​

execute​

▸ execute(state, room): Promise<void>

Run only registered sub commands. An un-doing of these will be handled by parent class Command

Parameters​

NameType
stateState<Record<string, unknown>>
roomRoom<any, Record<string, unknown>>

Returns​

Promise<void>

Overrides​

Command.execute


subExecute​

▸ Protected subExecute(state, room, command): Promise<void>

Execute a sub command. Call ONLY during your commands execute method. Will also remember it internally for undoing.

Parameters​

NameType
stateState<Record<string, unknown>>
roomRoom<State<Record<string, unknown>>, Record<string, unknown>>
commandCommand<State<Record<string, unknown>>>

Returns​

Promise<void>

Inherited from​

Command.subExecute


undo​

▸ undo(state, room): Promise<void>

Undoes every remembered extra sub command. Command may gather new sub commands only while executing. Sequence will only gather sub commands upon construction.

Parameters​

NameType
stateState<Record<string, unknown>>
roomRoom<any, Record<string, unknown>>

Returns​

Promise<void>

Inherited from​

Command.undo