Class: Sequence
commands.Sequence
Hierarchy
↳
Sequence
Constructors
constructor
• new Sequence(name, subCommands)
Parameters
| Name | Type | Description |
|---|---|---|
name | string | name this Sequence (useful for debugging) |
subCommands | Command<State<Record<string, unknown>>>[] |
Overrides
Accessors
name
• get name(): string
Returns
string
Inherited from
Command.name
Methods
execute
▸ execute(state, room): Promise<void>
Run only registered sub commands.
An un-doing of these will be handled by parent class Command
Parameters
| Name | Type |
|---|---|
state | State<Record<string, unknown>> |
room | Room<any, Record<string, unknown>> |
Returns
Promise<void>
Overrides
subExecute
▸ Protected subExecute(state, room, command): Promise<void>
Execute a sub command.
Call ONLY during your commands execute method.
Will also remember it internally for undoing.
Parameters
| Name | Type |
|---|---|
state | State<Record<string, unknown>> |
room | Room<State<Record<string, unknown>>, Record<string, unknown>> |
command | Command<State<Record<string, unknown>>> |
Returns
Promise<void>
Inherited from
undo
▸ undo(state, room): Promise<void>
Undoes every remembered extra sub command.
Command may gather new sub commands only while executing.
Sequence will only gather sub commands upon construction.
Parameters
| Name | Type |
|---|---|
state | State<Record<string, unknown>> |
room | Room<any, Record<string, unknown>> |
Returns
Promise<void>