Class: Player
Hierarchy
- Schema- ↳ - Player- ↳↳ - Bot
Implements
- PlayerDefinition
Constructors
constructor
• new Player(options)
Parameters
| Name | Type | 
|---|---|
| options | PlayerOptions | 
Overrides
Schema.constructor
Other Properties
isTapDragging
• isTapDragging: boolean = false
Is player currently using tap events to play a drag action?
(accessibility dragging fallback)
Player Properties
clientID
• clientID: string
Implementation of
PlayerDefinition.clientID
hasEntityInMainFocus
• Readonly hasEntityInMainFocus: boolean = false
Automatically applied after any entity this player
owns has their ownersMainFocus set to true.
Don't change manually.
Implementation of
PlayerDefinition.hasEntityInMainFocus
name
• name: string
Implementation of
PlayerDefinition.name
score
• score: number = 0
Implementation of
PlayerDefinition.score
timeLeft
• timeLeft: number = -1
Utilize this in a time-sensitive game
Implementation of
PlayerDefinition.timeLeft