Class: Player
Hierarchy
Schema
↳
Player
↳↳
Bot
Implements
PlayerDefinition
Constructors
constructor
• new Player(options
)
Parameters
Name | Type |
---|---|
options | PlayerOptions |
Overrides
Schema.constructor
Other Properties
isTapDragging
• isTapDragging: boolean
= false
Is player currently using tap
events to play a drag action?
(accessibility dragging fallback)
Player Properties
clientID
• clientID: string
Implementation of
PlayerDefinition.clientID
hasEntityInMainFocus
• Readonly
hasEntityInMainFocus: boolean
= false
Automatically applied after any entity this player
owns has their ownersMainFocus
set to true.
Don't change manually.
Implementation of
PlayerDefinition.hasEntityInMainFocus
name
• name: string
Implementation of
PlayerDefinition.name
score
• score: number
= 0
Implementation of
PlayerDefinition.score
timeLeft
• timeLeft: number
= -1
Utilize this in a time-sensitive game
Implementation of
PlayerDefinition.timeLeft