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Class: Player

Hierarchy​

  • Schema

    ↳ Player

    ↳↳ Bot

Implements​

  • PlayerDefinition

Constructors​

constructor​

• new Player(options)

Parameters​

NameType
optionsPlayerOptions

Overrides​

Schema.constructor

Other Properties​

isTapDragging​

• isTapDragging: boolean = false

Is player currently using tap events to play a drag action? (accessibility dragging fallback)


Player Properties​

clientID​

• clientID: string

Implementation of​

PlayerDefinition.clientID


hasEntityInMainFocus​

• Readonly hasEntityInMainFocus: boolean = false

Automatically applied after any entity this player owns has their ownersMainFocus set to true.

Don't change manually.

Implementation of​

PlayerDefinition.hasEntityInMainFocus


name​

• name: string

Implementation of​

PlayerDefinition.name


score​

• score: number = 0

Implementation of​

PlayerDefinition.score


timeLeft​

• timeLeft: number = -1

Utilize this in a time-sensitive game

Implementation of​

PlayerDefinition.timeLeft