Class: GameOver<Data>
commands.GameOver
Type parameters
| Name | Type |
|---|---|
Data | any |
Hierarchy
↳
GameOver
Constructors
constructor
• new GameOver<Data>(data)
Type parameters
| Name | Type |
|---|---|
Data | any |
Parameters
| Name | Type |
|---|---|
data | Data |
Overrides
Properties
data
• data: Data
Accessors
name
• get name(): string
Returns
string
Inherited from
Command.name
Methods
execute
▸ execute(state, room): Promise<void>
Parameters
| Name | Type |
|---|---|
state | State<Record<string, unknown>> |
room | Room<any, Record<string, unknown>> |
Returns
Promise<void>
Overrides
subExecute
▸ Protected subExecute(state, room, command): Promise<void>
Execute a sub command.
Call ONLY during your commands execute method.
Will also remember it internally for undoing.
Parameters
| Name | Type |
|---|---|
state | State<Record<string, unknown>> |
room | Room<State<Record<string, unknown>>, Record<string, unknown>> |
command | Command<State<Record<string, unknown>>> |
Returns
Promise<void>
Inherited from
undo
▸ undo(state, room): Promise<void>
Undoes every remembered extra sub command.
Command may gather new sub commands only while executing.
Sequence will only gather sub commands upon construction.
Parameters
| Name | Type |
|---|---|
state | State<Record<string, unknown>> |
room | Room<any, Record<string, unknown>> |
Returns
Promise<void>