Class: GameOver<Data>
commands.GameOver
Type parameters
Name | Type |
---|---|
Data | any |
Hierarchy
↳
GameOver
Constructors
constructor
• new GameOver<Data
>(data
)
Type parameters
Name | Type |
---|---|
Data | any |
Parameters
Name | Type |
---|---|
data | Data |
Overrides
Properties
data
• data: Data
Accessors
name
• get
name(): string
Returns
string
Inherited from
Command.name
Methods
execute
▸ execute(state
, room
): Promise
<void
>
Parameters
Name | Type |
---|---|
state | State <Record <string , unknown >> |
room | Room <any , Record <string , unknown >> |
Returns
Promise
<void
>
Overrides
subExecute
▸ Protected
subExecute(state
, room
, command
): Promise
<void
>
Execute a sub command.
Call ONLY during your commands execute
method.
Will also remember it internally for undoing.
Parameters
Name | Type |
---|---|
state | State <Record <string , unknown >> |
room | Room <State <Record <string , unknown >>, Record <string , unknown >> |
command | Command <State <Record <string , unknown >>> |
Returns
Promise
<void
>
Inherited from
undo
▸ undo(state
, room
): Promise
<void
>
Undoes every remembered extra sub command.
Command
may gather new sub commands only while executing.
Sequence
will only gather sub commands upon construction.
Parameters
Name | Type |
---|---|
state | State <Record <string , unknown >> |
room | Room <any , Record <string , unknown >> |
Returns
Promise
<void
>