Class: Bot
Hierarchy
↳
Bot
Constructors
constructor
• new Bot(options)
Parameters
| Name | Type |
|---|---|
options | BotOptions |
Overrides
Other Properties
actionDelay
• actionDelay: number | () => number
currentThought
• currentThought: ChosenBotNeuronResult<any>
currentThoughtTimer
• currentThoughtTimer: any
intelligence
• intelligence: number
isBot
• isBot: boolean = true
isTapDragging
• isTapDragging: boolean = false
Is player currently using tap events to play a drag action?
(accessibility dragging fallback)
Inherited from
Player Properties
clientID
• clientID: string
Inherited from
hasEntityInMainFocus
• Readonly hasEntityInMainFocus: boolean = false
Automatically applied after any entity this player
owns has their ownersMainFocus set to true.
Don't change manually.
Inherited from
name
• name: string
Inherited from
score
• score: number = 0
Inherited from
timeLeft
• timeLeft: number = -1
Utilize this in a time-sensitive game