Class: NextRound
commands.NextRound
Hierarchy
↳
NextRound
Constructors
constructor
• new NextRound(name?
)
Parameters
Name | Type | Description |
---|---|---|
name? | string | provide only if you're using new Command() syntax. If you're extending command, just leave it empty - the name will be grabbed from class name. |
Inherited from
Accessors
name
• get
name(): string
Returns
string
Inherited from
Command.name
Methods
execute
▸ execute(state
, room
): Promise
<void
>
Parameters
Name | Type |
---|---|
state | State <Record <string , unknown >> |
room | Room <any , Record <string , unknown >> |
Returns
Promise
<void
>
Overrides
subExecute
▸ Protected
subExecute(state
, room
, command
): Promise
<void
>
Execute a sub command.
Call ONLY during your commands execute
method.
Will also remember it internally for undoing.
Parameters
Name | Type |
---|---|
state | State <Record <string , unknown >> |
room | Room <State <Record <string , unknown >>, Record <string , unknown >> |
command | Command <State <Record <string , unknown >>> |
Returns
Promise
<void
>
Inherited from
undo
▸ undo(state
, room
): Promise
<void
>
Undoes every remembered extra sub command.
Command
may gather new sub commands only while executing.
Sequence
will only gather sub commands upon construction.
Parameters
Name | Type |
---|---|
state | State <Record <string , unknown >> |
room | Room <any , Record <string , unknown >> |
Returns
Promise
<void
>